Have a strange issue whereby I’ve defined a single Trigger for a transition.
When I call the trigger I seem to do a full loop and play the animation twice.
ie
in Idle State I call a ‘jump’ trigger
I then transition to my Jump State, return back to Idle and then then back to my Jump state a 2nd time.
Going from Jump to Idle I there is no condition defined but I shouldn’t be repeating the transition to my Jump state.
Hmm. Thanks but wondering if it has something to do with misunderstanding the way Trigger works.
I’ve also thought it was like a pulse, but I believe it functions more like an on, off switch. I might try sending a reset after every trigger event Unity - Scripting API: Animator.ResetTrigger