Mecanim state machine run cycle animation change hiccups

any idea how to fix this ? i need to match the animations at run time according to current running animation state

Click the Transition Arrows for a preview and set up the clip transitions there. It may be that when doing mirror image animations flipping left to right or vice versa that you have to offset the mirrored animation by 50% to lock the feet motion together.

HTH

I’ve adjusted the timelines so it looks perfect on preview, still same effect.
then added “exit time” condition, and it looks the same as in the preview, but it adds huge response delay to the controls, which i can’t afford.

  • Edit: Problem solved. I’ve created a blend tree for 3 running forward animations (since they got same length), blend tree for 3 walking back animations, and 2 strafing animations. Works perfect

Good job! Mecanim rocks my face off. You just have to choose the right combo for the setup.

Shame,

What does your movement script look like?

Thanks