Mecanim to ragdoll

Set of scripts for ragdoll from the parameters (in particular limits for bones) used in Mecanim humanoid models, and also to create and edit colliders for ragdoll.
All actions support the “Undo” command.

Links:

Contact:

5339790–539757–MecanimToRagdoll_V1.044_EN.pdf (361 KB)

MecanimToRagdoll updated to version 1.044:

  • Added the ability to change the “Rigedbody” parameters (drag, angular drag, Interpolate, Collision Detection.
  • Added holder control in mirror mode.
  • Added the ability to edit colliders in mirror mode.
  • Fixed and added the ability to use undo for any action.
  • Fixed “LookAt” for collider’s holder.
  • Fixed a bug when using the “RagdollStart” and “Rigidbody” parameters with or without a collider on the main model.
  • Minor interface fixes.
  • Changed the instructions.

6052148--654659--Mecanim To Ragdoll.gif
#MecanimToRagdoll updated to version 1.074:

  • Added the ability to edit the position and size of colliders in the scene view.
  • Fixed focus on cells when changing bone selection.
  • Added automatic ignoring of spherical colliders.
  • Added protection against minus values in colliders.
  • Fixed creation of default colliders with uniform character scaling.
  • Rewritten the logic of interaction with the main elements of the character.
  • Added control of some physical settings.
  • Added IDs for bone holders. “Addon” demo.

Hello everybody. It turned out that my asset has some problems with Unity since the 2020 version (this was fixed in the asset itself). But the root of the problem is not in the asset, but in Unity. I ask everyone who wants to help, follow the link and vote to fix the problem in Unity.
Thanks in advance.

Hi,

Does this asset also provide an undo/backout “UnRagdoll” or is it a forwards only script.

Thanks.

So far, only in forward. Will be backward in the near future.

9704006--1385753--Ragdoll1.gif
The asset #MecanimToRagdoll has been upgraded to ver. 2.0:

  • Interface adapted for Unity 2021.
  • Added smooth transition from ragdoll to animation.
  • Slight optimization of scripts.
  • Calculation of how a ragdoll lies (on its back / on its stomach) has been added for a more correct transition to animation.
  • Added calculation of where the character is when transitioning from ragdoll to animation.

A small update (to ver. 2.0.1) for #MecanimToRagdoll has been done:

  • MecanimPic position fixed.
  • Added “Enable Preprocessing” setting.