Mecanim Trigger Stays too long true

Hello everybody,

after I press the attackbutton two times, the attack trigger stays too long true, thus when the animation is in combatstate it automatically executes another attack.

In my script I only use

if (Input.GetButtonDown("ATK1")) {
		animator.SetTrigger("attackTrigger");
	}

Excuse me for my englisch. I hope someone could help me.

20708-mecanimtrigger.jpg

no space between the states = not good.