Mecanim, weapon bone animation woe...

I have idle animations in which my characters sword is in a sheath.

I have a bone in the character skeleton for the sword which is a child of the hand, and I am using animation to place it in the sheath for the idles.

After I bring it in and apply it to my Unity avatar that has the exact same skeleton, the sword stays in the hand, because the keys on the sword bone aren’t applied for some reason.

Can I not use animation to manipulate bones for held objects with Mecanim? Is there a work around to make keys work on held object bones withing the character skeleton? :confused:

This is fixed with the latest Update. Great job Unity, you guys rock! :slight_smile: :slight_smile: :slight_smile: