hi all

this is my animator.
when im in sword attack state it must not change state when attack is greater than 0.1.
but when i assing walk 1 then it go to play walk.
has mecanim priority?
why it change state?
thankful.
hi all

this is my animator.
when im in sword attack state it must not change state when attack is greater than 0.1.
but when i assing walk 1 then it go to play walk.
has mecanim priority?
why it change state?
thankful.
We’d need to see the transitions from Sword Attack back to Idle to answer that, I think.

this is swordattack transitions.
I see you are using sub-state machine, in my memory, that has broken my whole state machine one time(After I copy states from base to other subs), so i have no courage to use sub-state machine before the future version.
I guess maybe you can try without “sub-state machine” to see whether it still has issue.
Seems to me an attack would be a bool not a float.
Maybe that’s where the problem is?