Mecanim with Rigidbody walking in mid-air

Hi,

I have a new setup character with a rigidbody, capsule collider and a very basic movement controller. (I am not using a character controller)

The animations work fine but when my character goes up a slope and jump from the sides, it doesn’t fall to the ground but keeps on walking at the same level as the slope.

Any ideas on what I can look at?

1 Answer

1

This fixed it.

Fixed for me. Thanks

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Wish I had the required reputation :) I'll do as soon as I get 15 points ;)

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You can at least accept the answer I think. (Dw if you cant!) :-)

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Those aren't available for me to check/uncheck, unless I set the root to None. I need the Root set to MaximoHips to make the animation work. Any ideas?

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