I am interested in making a mech warrior type model. I am using 3ds Max. I have only been using unity and 3ds max for the past 6 months… self taught so I am willing to bet I am doing 3ds Max stuff the hard way. Besides that, would I want to make all the pieces of the mech warrior in 3ds max separate. For example the foot, the lower leg, the upper leg, and then use the unity joint components? Or would I make it all one model and create a rigged model with all the animations baked in? Or lastly, I believe there are joints in 3ds Max?
What is the best approach. Thanks very much.