I’m just learning Mechanim and cant seem to get Unity to characterise a standard Motionbuilder 7.5 rig. This is my hierachy (I closed up the fingers).
Is this going to work or never going to work?
Cheers
I’m just learning Mechanim and cant seem to get Unity to characterise a standard Motionbuilder 7.5 rig. This is my hierachy (I closed up the fingers).
Is this going to work or never going to work?
Cheers
If your charactear is on T pose it should be no issue.
Also, for some reason UT named the thing Mecanim and not Mechanim.
Following the tut, it didn’t automaticaly recognise the legs nor head, and when I assigned them and click apply, it just turns them red again…
It does have the roll bones which come with the mobu rig I’m using and I guess thats the issue, even though two guys who wrote mobu are now the ones behind mecanim…
Thanks for the feedback though, appreciate it.
Anyone else have any thoughts to offer?
Cheers
You probably solved this by now but red bones in the definition area does not mean the character wont work. If the skeleton deviates from the standard you can force it into the t pose but that can give you strange results. The roll bones shouldn’t be a problem although I leave them out these days and just use a standard config.
I gave up on it to be honest - It was acting like it was basically rejecting the motionbuilder rig. As if the rig was characterised or not, and simply wouldn’t characterise.
I might experiment with it a little more between jobs. Cheers!
Ok this is the rig that worked with the last version of unity.
You can see in motionbuilder that it clearly has rolljoints and mecanim had no problem with them. If you have roll joints they have to be totally lined out. One thing that comes to mind and something I do automatically these days is ensure the root bone is at x=0 and z=0 (or whatever the other horizontal axis is). In the old dassault days you would get voodoo if that was not the case. To see what I mean by red bones and enforce t-pose my youtube vid shows what I mean about half way through. http://www.youtube.com/user/crocodileEddie?feature=mhee
The last update stuffed up the unity player and the web demo it took me 3 months to make so that is under repair atm. Right now I cant load the unity fbx animations on my new character in motionbuilder to tweak them,… arg there is always somethying Keep going with it though.
I am finding mecanim a bit fidelly but I am sure once I get it running it will be amazing.