Hi guys,
I created 2 animations for my character with the Animation windows - one is Idle, the other is Walk. The idle animation, or should I say, the default animation, plays fine, but the transitioned animation wont play at all. The transition happens, and the state clearly shows the animation running, but the model doesnt change away from Idle. If I set walk as the default, then that plays too, but again, no transitions.
Any ideas?
Hey everyone! I figured it out!
My model was set up like this:
Main empty gameobject, which had the scripts.
-main body, child of main gameobject
-all children objects of main body, like arms and legs and such
The main object had the animator, and it was from that that the animations were created. However, somehow the ‘main body’ object had the same animator set, and this caused the issue - once I removed that component it plays as it is supposed to!
Thanks for everyone watching, hope this helps someone else out.
It would be good if you provide more info on this