This is my first time making an animated character in Unity, I modeled, rigged, and made 3 animations for a basic character: Idle, walk, and run. I got these to successfully play when I start the game, but the animations only play once and then don’t loop. I’ve checked other forum posts and it seems that turning ‘Loop Time’ on should fix it, but it didn’t help and I’m not sure what will. I’m pretty new to unity, so any help/tips are appreciated
Thanks!
Also, here’s a screenshot
Loop time is for individual animations to loop. Setting up a proper state machine in mecanim provides for all the animations to play consecutively and then loop. What does your state machine look like?
Have you watched the animation learning tutorials?
Do you want the cycles to loop once then move onto the next cycle etc etc?
If so make the transitions only one way from idle, to walk then to run then back to idle.
This won’t be controllable unless you have a character controller that provides input -
Really - the animation learn section is gold - ![]()

