So I’ve read that Mixamo animations aren’t usable in Mechanim - but I’ve happily got my character running around the sample scene and then breaking into the Charleston rather than jumping and it looks fine to me… Am I missing something? Is something very horrible going to happen somewhere down the line?
Mixamo plugin as it is right now produces *.anim files of 3.x type. These does not support the humanoid version of Mecanim. They only support the legacy version. This allows you to use the mecanim animation system but you loose some of the basic features expected of mecanim. It’s technically work but we include the warning to help people understand it’s not 100% compatible with what is expected of the mecanim animation system. It avoids a lot of headaches for them and us.
We are working on a 4.0 *.anim file type version of the plugin! So stay tuned.
But my animations bought from Mixamo are working fine. That’s because I’ve bought them without using the plugin then? Just downloaded the FBX? Brilliant!
So is it safe for me to buy any Mixamo characters and will they eventually be compatible with Mechanim? How long will it take for you to get it sorted out?
This is mind boggling because I have done what I could for making the prefab, but for some reason, this application does not want to read the prefab. Is there anything I can do to fix this?