Hi all,
I am stuck with a problem regarding Mechanim: I can StringToHash easily all states that are on the toplevel of any layer, e.g.
static int idleState = Animator.StringToHash("Base Layer.Idle");
static int jumpState = Animator.StringToHash("Base Layer.Jump");
static int someotherState = Animator.StringToHash("Other Layer.SomeState");
...
On “Base Layer” I also have a state machine called “Locomotion” which in turn has states. I would like to reference these states likewise, but something like the following doesn’t seem to work:
static int waveState = Animator.StringToHash("Base Layer.Locomotion.Wave");
Any hints on how I could access the states of the state machine otherwise? Thanks a lot!