Mechanim Slippery Feet

Here’s a video of my problems: http://www.sfbaystudios.com/slippery.mov

First, the character looks like he’s running in water during a dream or something. I’m using Mechanim, root motion, and I’d expect the feet to line up on the ground. I’ve sped up the animations, but that just makes the slip happen faster. The actual movement isn’t as expected, I suppose.

Anyone know how to adjust the slippery feet issue?

The animations were created using Mixamo, and were made using the model in question. The problem was that the model was quite small (was free on the asset store), and so in game I made it 2x the size. But the animations were built on the original model. So ultimately keeping the model at 1x size fixed the slipping problem.

Time to find a more quality, and correctly sized, model.