Hi, all!
So I’ve been using Unity and Mechanim in tandem with Blender 3D for a while now. I have never been able to get my rigs to move forward when using mechanim and it is super irritating. The state will fire, the character will run through the animation and move forward, but when it resumes the idle state, it just slides back to its original position.
What’s going on?
Thanks!- YA