Media Player / Running in background

Hello All,
I am trying to code a unity app that functions as a media player. I have modified the iOS code and settings to allow audio to continue when the application is moved into the background via the lock screen or switching apps. However when in the background state the app no longer calls the Update() function, and I have no way of telling the playlist to progress to the next audio clip.

Is there a way to either queue up a bunch of clips so the native-level audio handler will continue to play them in order, or a way to call a lightweight unity function which checks the status of the current song and moves to the next song if necessary?
Thank you!

I’m no expert in this area, but it seems like you’re looking for the Behaviour in Background setting. The Custom mode allows to implement your own behaviour with background processing. Unity Technologies even provides this example.