Hey all!
I am thinking to make Medieval Castle asset. It will contains many interior and exterior parts. Something pretty big.
The only thing hard to decide is it will be normal living castle which can be filled with normal people.
Or better to make abandoned dark place inhabited by ghosts, evil spirits, goblins…
Castle Interior Pack released. http://mr-necturus.com/shop/unity_assets/medieval_castle_interior
Hope you will like and enjoy to use it in you projects!
10 days 50% discount as usual.
For anyone which purchased Wizard’s Tower pack will cost only $45!
Just send me letter please.
https://www.youtube.com/watch?v=PbI_fBIZk0E



Game Level in 3D Max file (version 2009 minimum).
.FBX, files are included. (I made several FBX files for better import.)
Unity asset included.
This is wide spaced high detailed AAA quality game level.
It is good to make fantasy, Medieval and Pirates video games.
Level primarily designed for PC or consuls first or third person type games.
It is also good to make quality video clips.
Location with all props and objects - 1,252,471 polygons, 2,166,6850 triangles, 1,276,002 vertices.
Textures are in .TIF file format. (diffuse, normals, opacity and specular) resolution are 4096 x 4096, 2048x2048, 1024x1024and 512x512.
3D MAX Users
To make work-follow smarter I created one main file - Dark_Castle_1FLOOR and 8 files with props of each castle zone which divided into several logical groups. Every X-ref file is linked to the main file via Fle → Xref File tool. There are some useful controls there.
Here is list of project files with triangles count:
- Dark_Castle_1FLOOR - 78,858 pol., 154,974 trian., 92,780 verts…
- X_Arsenal_Props_Trash 1059 objects - 212,614 pol., 404,938 trian., 228,490 verts…
- X_Basement_Props_Trash 676 objects - 110,353 pol., 214,573 trian., 118,732 verts…
- X_Dungeon_Props_Trash 606 objects - 77,598 pol., 151,242 trian., 88,008 verts…
- X_Kitchen_Props_Trash 554 objects - 92,978 pol., 175,658 trian., 96,446 verts…
- X_Crypt_Props_Trash 610 objects - 77,575 pol., 152,360 trian., 87,741 verts…
- X_Mage_Furniture_Props 881 objects - 325,845 pol., 527,877 trian., 295,911 verts…
- X_Servants_Kitchen_Props_Trash 277 objects - 67,767 pol., 130,000 trian., 74,601 verts…
- X_Throne_Props_Trash 598 objects - 208,883 pol., 407,588 trian., 229,253 verts…
Here is also Dark_Castle_1FLOOR(Props) file where all prop kinds are placed at 0;0;0.
327 objects - 199,179 pol., 299,950 trian., 164,750 verts…
Use “Light Lister” to control light instances groups.
Groups can be found in main file under “default”.
Castle has:
- Medieval Castle seamless interior .
- 55 Rooms, halls, sells, corridors…
- 124 Different prop types
- 9 Types of trash object
- 11 Statures
- 24 Weapon
- 43 Furniture objects
- 35 Building objects
- 18 Food
- 6 Animated door type
- 4 Fire
- 85 Building textures
- 266 Props and object textures
- 1 Animated torch fire texture
- 3 Animated cameras
- 52 Light types and 313 instances of all them.
- And many many instances of all it…
Unity Users
This is seamless interior environments game level. You can’t change geometry of halls rooms corridors in Unity but all props and objects can be removed, replaced, and moved into another place. You can change all in 3D MAX, Maya, Blender… So this pack can be used as Medieval Envelopment construction KIT, where all objects can be used within another levels and locations in your game.
Asset can be used with Free and Pro Unity versions as well.
There is demo scene included into pack.
There is 1 GB. limit of packs which can be approved for Unity Asset Store. So in order to reduce pack size I reduced most textures 2 times.
There are High Resolution Unity texture pack attached to the product if you purchase it from my shop here: http://mr-necturus.com/shop/
If you purchased pack in Unity Asset Store, please, send me letter with invoice copy and I give you link to download high resolution textures for free.
Second thing I did in order to reduce pack size I decreased quality performance of textures are shown in Unity Editor Window. So if you like to have real beautiful view - change texture parameters in Inspector Panel from “Compressed” to “Truecolor” for color\defuse textures and to 16 bits for normals map textures.
Sorry for all this inconvenience.
Pack includes:
- Medieval Castle seamless interior .
- 55 Rooms, halls, sells, corridors…
- 42 Main prefabs, every includes several objects and allows control on each level area.
- 124 props prefabs
- 7 Prefabs of trash object
- 6 Animated door prefabs
- 11 Statures prefabs
- 5 Fire effect_prefabs
- 18 Food prefabs
- 43 Furniture objects prefabs
- 68 Building objects prefabs
- 24 Weapons prefabs
- 171 props textures
14 1 Animated fire prefab with sprite tilled texture. - 5 Light prefabs
- Demo scene
- Simple character on capsule base prefab to walk in the scene
All collision types attached. (there are some objects like web, light effects have no collision and shadows casting.)
For better work follow and performance I made 3 custom layers: “lights”, “props”, “doors”.
In Project Settings → Qualaty tab please incrase “Pixel Light Count” number to 40.
