Medieval Castle Question.

Hey all!

I am thinking to make Medieval Castle asset. It will contains many interior and exterior parts. Something pretty big.

The only thing hard to decide is it will be normal living castle which can be filled with normal people.
Or better to make abandoned dark place inhabited by ghosts, evil spirits, goblins…

Castle Interior Pack released. http://mr-necturus.com/shop/unity_assets/medieval_castle_interior
Hope you will like and enjoy to use it in you projects!

10 days 50% discount as usual.
For anyone which purchased Wizard’s Tower pack will cost only $45!
Just send me letter please.

https://www.youtube.com/watch?v=PbI_fBIZk0E

Game Level in 3D Max file (version 2009 minimum).

.FBX, files are included. (I made several FBX files for better import.)

Unity asset included.

This is wide spaced high detailed AAA quality game level.
It is good to make fantasy, Medieval and Pirates video games.
Level primarily designed for PC or consuls first or third person type games.
It is also good to make quality video clips.

Location with all props and objects - 1,252,471 polygons, 2,166,6850 triangles, 1,276,002 vertices.

Textures are in .TIF file format. (diffuse, normals, opacity and specular) resolution are 4096 x 4096, 2048x2048, 1024x1024and 512x512.

3D MAX Users

To make work-follow smarter I created one main file - Dark_Castle_1FLOOR and 8 files with props of each castle zone which divided into several logical groups. Every X-ref file is linked to the main file via Fle → Xref File tool. There are some useful controls there.

Here is list of project files with triangles count:

  1. Dark_Castle_1FLOOR - 78,858 pol., 154,974 trian., 92,780 verts…
  2. X_Arsenal_Props_Trash 1059 objects - 212,614 pol., 404,938 trian., 228,490 verts…
  3. X_Basement_Props_Trash 676 objects - 110,353 pol., 214,573 trian., 118,732 verts…
  4. X_Dungeon_Props_Trash 606 objects - 77,598 pol., 151,242 trian., 88,008 verts…
  5. X_Kitchen_Props_Trash 554 objects - 92,978 pol., 175,658 trian., 96,446 verts…
  6. X_Crypt_Props_Trash 610 objects - 77,575 pol., 152,360 trian., 87,741 verts…
  7. X_Mage_Furniture_Props 881 objects - 325,845 pol., 527,877 trian., 295,911 verts…
  8. X_Servants_Kitchen_Props_Trash 277 objects - 67,767 pol., 130,000 trian., 74,601 verts…
  9. X_Throne_Props_Trash 598 objects - 208,883 pol., 407,588 trian., 229,253 verts…

Here is also Dark_Castle_1FLOOR(Props) file where all prop kinds are placed at 0;0;0.
327 objects - 199,179 pol., 299,950 trian., 164,750 verts…

Use “Light Lister” to control light instances groups.

Groups can be found in main file under “default”.

Castle has:

  1. Medieval Castle seamless interior .
  2. 55 Rooms, halls, sells, corridors…
  3. 124 Different prop types
  4. 9 Types of trash object
  5. 11 Statures
  6. 24 Weapon
  7. 43 Furniture objects
  8. 35 Building objects
  9. 18 Food
  10. 6 Animated door type
  11. 4 Fire
  12. 85 Building textures
  13. 266 Props and object textures
  14. 1 Animated torch fire texture
  15. 3 Animated cameras
  16. 52 Light types and 313 instances of all them.
  17. And many many instances of all it…

Unity Users

This is seamless interior environments game level. You can’t change geometry of halls rooms corridors in Unity but all props and objects can be removed, replaced, and moved into another place. You can change all in 3D MAX, Maya, Blender… So this pack can be used as Medieval Envelopment construction KIT, where all objects can be used within another levels and locations in your game.

Asset can be used with Free and Pro Unity versions as well.

There is demo scene included into pack.

There is 1 GB. limit of packs which can be approved for Unity Asset Store. So in order to reduce pack size I reduced most textures 2 times.

There are High Resolution Unity texture pack attached to the product if you purchase it from my shop here: http://mr-necturus.com/shop/

If you purchased pack in Unity Asset Store, please, send me letter with invoice copy and I give you link to download high resolution textures for free.

Second thing I did in order to reduce pack size I decreased quality performance of textures are shown in Unity Editor Window. So if you like to have real beautiful view - change texture parameters in Inspector Panel from “Compressed” to “Truecolor” for color\defuse textures and to 16 bits for normals map textures.

Sorry for all this inconvenience.

Pack includes:

  1. Medieval Castle seamless interior .
  2. 55 Rooms, halls, sells, corridors…
  3. 42 Main prefabs, every includes several objects and allows control on each level area.
  4. 124 props prefabs
  5. 7 Prefabs of trash object
  6. 6 Animated door prefabs
  7. 11 Statures prefabs
  8. 5 Fire effect_prefabs
  9. 18 Food prefabs
  10. 43 Furniture objects prefabs
  11. 68 Building objects prefabs
  12. 24 Weapons prefabs
  13. 171 props textures
    14 1 Animated fire prefab with sprite tilled texture.
  14. 5 Light prefabs
  15. Demo scene
  16. Simple character on capsule base prefab to walk in the scene

All collision types attached. (there are some objects like web, light effects have no collision and shadows casting.)

For better work follow and performance I made 3 custom layers: “lights”, “props”, “doors”.

In Project Settings → Qualaty tab please incrase “Pixel Light Count” number to 40.

1 Like

+1
Abandoned dark place inhabited by ghosts, evil spirits, goblins…

i would honestly rather see a normal living castle, the abandoned is kind of cliche no offense, either way still be exciting whatever one you decide.

Thank you Mikey and Pixelsteam!

18 yeas before when I just started to learn 3D animation I made films where was no much knowledge but much unusual fantasy creatures and things. With the time I understood that cliche things have more commercial success, and if I want to make something pretty unusual I need to make my own game.

I can see both being used and fit into your style very well. Like if it was an abanded, you might have the ratkins living in the upper parts then it would worsen as you would descend into the castle.
Or if a new castle, the gnomes being in it and the humans. Who knows…
But whatever you decide, I have no doubts that it will be fantastic and follow your high standards of detail and design.

I understand that whatever you build will be fantastic.
I think a straight castle is pretty boring and would take a lot of work to give it character and personality/vibe.
Look at the work of the other castles…see if you can make something that is unique and better.

I make my living photographing castles and palace. This shot was lit with candles. It does not look like this during the day. I know castles.

Best of luck!

Thank you Archania!

For me also will be interesting to make any of it. I hope it will be the same quality as my Sea Queen, but I am planing something even bigger.
From one side its a bit scary to start such a big project. From the other side, brain demand more and more complex things to do in order not to be boring. :slight_smile:

I think you are pretty right. As I can see from web references ordinary Medieval Castle not a lovely place for living. Of course there are some very impressive.
In any case I am not planning to make castle from specific country and time. I will try to take things I like from many places and to make something pretty realistic, which will give illusion that it is may be a real place. From the other side it will be kind a bit mystical and of course much more playable - bigger and wider then typical castle.

I would like to see both! This way, you can find an abandoned castle, clear out the monsters, clean it up and make it your stronghold. :slight_smile:

Of course I would like to see both two. But maybe I will never have enough patience to make both. :slight_smile:

Looking at the image above Mont Saint Michel is pretty unusual as is Nuremberg castle. Both of these were impreganable, the first withstood siege by the English during the Hundred years war, the latter by Wallenstein during the Thirty years war. Prague castle is also impressive and is the largest castle in the world, and the defenestration of Prague took place there - which kicked off the thirty years war and is about the only opportunity one can get to use the word defenestration. Whatever you decide I’m looking forward to seeing the finished result.

Thank you, sicga123!

Thank you all which posted and voted here.

And Bump! :slight_smile:

Both I would say. Make the same one in both states.

enough talk… get to work already! We want it for Christmas!!! gee… lol

Hm… I am really thinking about it.

2,5 month?.. Maybe. :slight_smile:

Great. Both would make it so much more sellable.

I hope so. :slight_smile:

Yes you can make both with one
You can make the two set, just add some darker texture and some decoration like stair brick wall we can add or remove to change the look.