This is insanely high quality work, I’m now trying to think of projects I can do which’ll use these so I have an excuse to buy them.
Have you ever thought of contacting any of the tutorial sites to see if they’d be interested in commissioning a series from you on how you do this type of thing? Your work is a lot higher quality and more relevant to games development than most of the paid professional tutorials out there and I can imagine there being a lot of people who’d be interested in how you do this.
True, also in compare to the most established “companies” here work of Killstar is total different league, both on technical and artistic level. Exactly how assets for games should be done.