Bellow is the asset description: Medieval Fantasy RTS Buildings Pack - is a pack containing 11 high detailed assets best suited for a Real Time Strategy game, but not only.
The package contains:
1.House (2998 tris) 2.Blacksmith (4326 tris) 3.Mine - coal and gold variations sharing the same texture (2237 tris) 4.Farm (2903 tris) with: a) wheat field (1332 tris) b) soon to be added c) soon to be added d) soon to be added 5.TownCenter-main building (5278 tris) 6.Bakery (3006 tris) 7.Barracks (5073 tris) 8.Windmill (3767 tris) 9.Woodcutter (3144 tris) **Note: Farm fields requests will be taken into consideration.
All 4 buildings have simple animated banners.
Also the banner comes in 4 premade colors and the .psd texture file so you can make your own faction banners.
High resolution textures.(diffuse, normal, specular/gloss, emisive at 2048x2048px)
Nice pack Wo.
Poly distribution is nice and proper.
Can we move the different elements around and copy them on each piece?
For instance if I wanted to make the fence around the coal mine square instead of rounded could I do that?
Could I move the wagon wheel to lean up against the fence, and duplicate the bench to have one on each side of the door?
Is the sparkles on the gold a post effect? Is the post effect included or something added just for the image above?
Are all texture PSD’s supplied, or just ones for the banner?
Would like to see a short video of the flag animation if available.
Can we move the different elements around and copy them on each piece?
No, you can’t for now, but I’m thinking of making the props as separate meshes in the next update.
Is the sparkles on the gold a post effect? Is the post effect included or something added just for the image above?
It’s a post effect added in photoshop.
Are all texture PSD’s supplied, or just ones for the banner?
The only PSD supplied is the one for the banner.
Would like to see a short video of the flag animation if available.
I’ll make one in the following days.
I’m considering this for an upcoming mobile project. Have a few questions though.
Related to the question/answer I quoted above:
Are you still planning to do the props as separate meshes? Or has it been done already? I have no need of a bakery but could use as my butcher shop if I didn’t have tables with bread. Would be handy to have a couple of models like that with different shop type options.
Are you planning at any point to do phases of construction for the buildings/mines? The portion of the project I’m planning on using these for will be a settlement building/management portion. If not, I can grey the models out while being constructed, but under construction would be ideal!
Any chance of a non-mine cave? Would be great for dens.
Farm request would be some sort of pasture/animal pen. Maybe one for pigs and one for cows? Then have a corn field as another crop type?
Unfortunately I’m not planning on doing the props as separate meshes or any other updates anytime soon since there is no real interest in this asset, only a few sales since released. But I can split the bakery mesh for your and send it via email if you wish.
Sorry to hear that. It looks like the best RTS kit out there currently. I wonder if a more modular approach with the props/fields would have made it more popular? Overlays for the single field module to make wide variety of crop types available, different market options for bakery/shop similar to how you did the mine, etc.
Thanks for the offer to split the bakery mesh. Is there any way I can get you to do the same for the mine so it is just a cave? If I had to choose only one to be split, it would be to have the option of mine just being a cave.