I have been working on unity for quite some time now. This is my first attempt. I am planning to make a RPG (on the lines of oblivion). I know its ambitious, but that’s how I am
Screenies of action:-
You can check how the combat works in this downloadable demo. Can you defeat all the five enemies. Don’t even think of fighting them all together. They will destroy you
Controls are like this :-
WASD - movement
Mouse click - attack
Right Mouse Hold - Block all attacks (totally)
Hold Shift - Run
Space - Jump
Left Ctrl - Crouch (won’t help much in combat)
Finally, to make life easy, Press Alt for Slow motion
It’s good that you are putting that ambition to work, achieving some results (already a lot more than most people manage to), but I find it sad that you’d make a reference to Oblivion, one of the most insufferably boring games with a terribly clunky and dull combat system. Hopefully, you will put some thought into it and do something better on that front. Good luck!
I understand that you don’t like oblivion for its combat I was referring to the good things in that game. I am sure it had SOME good things since it was so popular Cheers anyway. Did you try the demo
I find it a bit sad that so many people dislike oblivion on these threads, although I didn’t play morrowind, I found oblivion to be extremely entertaining. Anyway, this is a good start on a combat system, I had fun with it, although it seems the shield is basically unbeatable.
I loved Oblivion because they kept most of the RPG elements but also gave the combat a more dynamic and realistic feel. I really felt like I was playing as the character instead of a strangely robotic puppet! The archery is especially engaging. But I did love Morrowind as well, and Daggerfall before it.
I realy like this game. But if i were you I should add a first person mode.
And one question: can you give me a direction of howe your combat system works, do you use rays or coliders?
Plz keep us updated cuz I realy want to see the progress.
Yes, I will be adding a first person mode too, but that’s in the parking lot. There is a lot of refinements yet to be made in the combat system. Considering this is my first game, its taking me a lot of time understanding various methods of dealing with enemy AI.
I use mostly colliders and some ray casts. Its a combat system that involves movement, detection, knockbacking and animation. This system will get more complicated soon (all i have to figure now is, how to make the AI stop for a while before attacking and jump back )
But I am sure it will be a polished game, once its done