Meet Bob

just a character i’m working on.

http://www.shaunlarkin.net/unity/bob.html

note: the texturing isn’t done, pants are roughed out and there’s a seam on his face.

comments + critiques are welcome.

thanks!

Sweet stuff! Only thing with that demo I would change would be to make the shadows soft instead of hard, and to fix up the lighting a bit so that it doesn’t make use of ambient lighting so much. :wink:

That is pretty sweet bro. I like the art style to it. What 3D apps did you use? How long have you been modeling?

It looks really good. The only thing I have to say is he just doesn’t look like a Bob. Any chance you’d consider renaming him. :lol: Anyway keep up the good work.

That is flippin sweet. Nice job. I can see him being called Bob. I really like it, great job.

Bob is cool, like him. :slight_smile:

There are some beautiful seems on the middle of the character.
Do no forget to had arround 10 pixel on the bordel or your Uvs for preventing mipmappin bug :wink:

thanks for the replies!

@joseph : i havent been modeling/animating for very long, maybe 6 months total. I worked with someone who knew a lot about 3d modeling and he got me started.

I used modo for modeling and initial texturing. I used Blender for the animations… I love Blender!

@sama : ya, that’s mainly lazyness on my part :slight_smile: I roughed out the texture on most of his body (besides for the face) so a friend of my can play around with adding the character to an environment.

@sama.van : side note, i’ve been following your work on polycount for a while, love your low poly stuff!

Yeah, I am currently learning C4D and looking to get into either ZBrush or Silo, still not sure. Also might look into 3D Max since there are so many learning resources.

I guess you have been an artist far longer? Im not much of an artist, I hope that doesnt impede my ability to make great looking art.

@joseph : definitely look at Silo, if i hadn’t purchased a Modo license I would have bought a Silo one. It’s a great modeler for cheap.

ZBrush is great if you want to create Normal maps, or if you want to start with a sculpt and then rebuild the topology. If you want a cheaper sculpting tool, look at 3DCoat.

Thanks for the recommendation. I will try to first get good at C4D before moving on to another application. I realized that I should only learn what I need and it is going to be a while before I find myself being limited by C4D, I am too much of a noob for that to happen.