Hey all, as I mentioned in another thread, I met with the folks at shockwave.com to talk to them about Unity and Unity-authored content. The meeting went extremely well and they were impressed with both Unity and the content it can create. They are open to considering Unity authored content for their site, whether that’s for playback in the browser or as a downloadable. I’d like to share some information you’ll need to know in order to have a greater chance of succeeding if/when you decide to submit content. This is a bit long of a post so bear with me and do not hesitate to post any questions you have, thanks!
How do I submit content?
The instructions for submitting content to shockwave.com for consideration can be found here:
Become a Shockwave.com Game Developer
The process is relatively simple and should be explained well enough on the page above. Please understand that your game does not need to be 100% complete in order to be submitted, but it does need to be close enough to allow them to properly evaluate your game (the closer to final the better).
What types of games are they looking for?
The answer to that question actually depends on how you intend to have your game offered on their site. There are two options to consider, web-based games (played in the browser) or download-based (downloadable executables). In the case of games that will be played in the browser they are generally looking for action/driving/shooter type games. In the case of downloadable games they are generally looking for puzzle/story-based games. The reasoning behind that is based on the typical users for each distribution channel.
Web-based games are most typically frequented by the younger, and male, game player. That user type is generally not inclined to purchase games, rather they want them free and in the browser. Therefore games offered in the browser need to cater to that audience (action, driving, shooters, etc.).
Downloadable games are most typically purchased by older users, including the growing female user-base. These folks are inclined to download and purchase games, therefore the games offered for download need to cater to that audience (puzzles, story-based, etc.).
Again, none of that says you cannot submit a FPS game to be considered as a downloadable, but in doing that know that you’re going against the grain a bit and the bar for entry might be a bit higher than if you submitted the same title for playback in the browser. To help set the context here, look at the top games listed for each channel: Online Games and Download Games. Notice that there is a puzzle game in the top titles list for online games, thus showing that the above are guidelines and not rules.
File size matters!
When submitting your game it’s important to keep in mind who your target audience is and make sure that you’re game offers an “appropriate” file size. In the case of online games the file size really needs to be in the 1-3MB range, if it’s larger than that you’ll get some resistance during submission as there is a cutoff after which users tend to not wait. You can involve a total of more than 1-3MB by downloading additional assets, the point here is that you cannot make the user wait “too long” before they’re in the game enjoying your content. Similarly you cannot make a stand-alone executable that’s 200MB and expect that to be taken on without concern. Despite the fact that users know and expect downloadable games to take longer to complete the download, there are still limits. Therefore it’s critical for you to take a careful look at your overall file size and optimize and reduce that as much as possible (without going so far as to degrade the game of course, that’s the balancing beam you must walk).
So, how does my game make money?
All games posted to shockwave.com generate revenue via advertising, game sales or subscription memberships. The exact sources of revenue will depend on which distribution channel you utilize. This information is discussed on the page containing instructions for submitting content (Become a Shockwave.com Game Developer).
One thing I do want to call-out is the whole topic of in-game advertising. As a game developer submitting content to them you just shouldn’t worry about it for now. The truth is that in-game advertising is obviously a lot less common than in-page ads (banners), and if/when the folks at shockwave.com see a game title and an advertiser that might make a good pairing for in-game ads, then they’ll take up that topic with all parties.
Closing thoughts
All in all I’d rate the meeting a success, they loved the content I showed them as well as the tool itself (I did a quick authoring demo for them at the end). I hope that the information above helps folks get a clearer picture of what’s involved in submitting content to shockwave.com for their consideration. Please be sure to read the submission instructions in full so you have a clear understanding of what sort of information they’ll need from you and what the process will be like.
As I said up top please post up if you have any questions or comments.