Hello All
I am just in the process of preparing and submitting part of my mesh modifier system to the Asset store (now available, click the image above to go to website for more information). The system is inspired by the Modifier system in 3ds max, so if you are familiar with how that works then you should feel at home. The system allows for stackable modifiers so you can do multiple bends for examples. The framework is written in C# and will work on ios etc and the user can add their own modifiers as easily as overriding a Map method in the Modifier class.
Some of the 40+ modifiers included:
Bend
Bubble
Displace
FFD (2x2x2, 3x3x3, 4x4x4) (Lattice in Maya)
Hump
Melt
Morph
Noise
Push
Radial Skew
Relax
Ripple
Skew
Spherify
Stretch
Taper
Twist
Wave
I will be adding the Space warps and world space modifiers in the very near future as well as the Path Deform and possibly Flex. Hopefully the system will be expanded by community generated Modifiers as well. Some videos showing some of what the system can do is below
The explanation and params for the modifiers can be found at www.west-racing.com/mf the price will be $150.
Hi All
As iByte spotted the package got approval just after I closed up for the day. Currently the modifiers dont have a direct effect in the editor, though you do see the effect of each modifier on a wire box gizmo. If it is something that is needed I will add support for seeing proper results in the editor, I did have it working. Iam sure there will be many suggestions for improvements and features, and I will do some more complex example scenes as well as add more modifiers and systems as I think of new ones to add or asked for.
I will also look at modifiers that add/remove vertices, or effect uv’s or bone weights if that is wanted by anyone. Be sure to check MegaFiers for any updates and news, the pics there are included in the package but for some reason dont show up in the Asset Store.
Chris
What is the performance hit of applying those modifiers at runtime?
If you get it working in the editor, it would be nice a way to “bake” the modifiers into a mesh so there is no performance hit at runtime.
Very odd, the package setup tool the price is set at 100 euros and it was showing that earlier today on the store but now seems to show 142 euros, I will email Unity and ask why its changed.
Seems that if you are in Europe Unity adds 25% Vat to the price, though that still doesnt add up for me. For non Europeans the price shows as $150, thought it was all taken of the price set not added to.
Ok until I can figure out why the price went so high I have resubmitted with a price of $100 so grab it early, guess Ill see about maybe putting the price up when I add more functionality.