Mega-Fiers Morph animation not splitting

Hi,
I am having a bit of an unexpected issue with Mega-fiers Morph modifer.

I have set up animations in 3d Studio max with Morphs being animated also at the same time.
I take the fbx file into unity and split my animations up for the different loops i need.

The animations loop correctly but the Morph modifier just loops the entire cycle of the frames in the ENTIRE 3d studio max timeline, instead of linking to the animation that is currently playing.

So basically the morph modifer is not synced with the current animation and plays on its own timeline altogether.

How can I fix this?

Thanks

1 Answer

1

The MegaFiers system is a seperate system to the unity animation clip system, you will need to use the MegaMorphAnimator components and setup your clips with that and when you script a change of clip for the Unity animation system do likewise with the MegaMorphAnimator system.