Apologies is this has been posted elsewhere. I’m a happy MegaFiers customer, but I can’t find official word on whether or not the Dynamic Water modifier being worked on back in March is available yet (or has an intended release date). Does anyone know, one way or another?
Thanks- It looks like a fantastic piece of work, and I’m really looking forward to using it.
(And here’s an older video for anyone not familiar )
Hi There
It has been in the package since version 1.86 with various updates to it since then And a video tutorial.
Chris
Hi,
I try to get the buoyancy interaction work with a DynamicRipple plane, but don’t get it working like in the video.
I made several setups with all the same settings, but with different plane meshes for the water(fbx model,procedural generated mesh and built-in plane), but only if I use the build-in plane from Unity the buoyancy objects react to waves that I create with the mouse, and the water reacts to the objects, when dropping into the water. As all settings are the same and the y-position is 0 I don’t know what’s the problem. The only difference I realized is that the built-plane has a y size of EPSILON , where the others have 0.
(MegaFiers vers.2.33)
If you could submit a support ticket at the website that would be great, the buoyancy system does require objects to have rigid bodies etc and does not have anything to do with the dynamic ripple system the buoyancy system does make calls to the ripple modifier to just get heights so the problem is in the objects you want to float and their settings. The bouyancy script was written by someone else and I just adapted it to get the height values from the modifier instead of a fixed height.
Chris
Hi guys,
I got this system to use for a boat game that I’m working on. I’m finding it really difficult to work with the buoyancy script/ settings. Is there a way to just turn off the voxel movement, or somehow better control the scale and effect of the waves on the object?
@SpookyCat is it possible to use it with 2D object ? to make a rayman or ori like water ?