Hi There
We have just done a little scene that will be used in a series of video tutorials to show all the features of the MegaFiers mesh animation/morphing and deformation system that is available on the Asset Store. If you don’t know about MegaFiers more information can be found at the website at MegaFiers
All the artwork and models in the scene were done by my brother Tony and all code is by me and music by Alex Khaskin. A webplayer demo is now available on the website.
Chris
Your demo has to have the nicest camera system by far that I seen on a Unity project, is that something you plan on releasing? I did notice the world Mega-Cam in the poster image above so I am guessing you could be?
The camera path following is a helper script in the MegaFiers system, but the rest of the camera system could be made into an asset if there was a need for it, but there must be a ton of camera systems out there and they arn’t tricky to write.
On another note just did the first tutorial video with the scene above.
I have to say when controlling the modifier values by script I have found some of them are not referenced in the docs and you have to guess the exact syntax, because some times it is not the same than the one showed in the Inspector. It can seem a little silly but please can you document the exact syntax (upper-lower case …etc) of all the variables in all modifiers?
I did try to cover all the values that can be altered by script in the docs, there is usually a class description showing the corresponding values to the inspector values, if you like you can email me with any of the docs that you think are lacking and I will fix them up
Chris
Mmm thats odd, the site runs fine at 1280x800 and less here and no lag problems, Google analytics is showing average Page Load time of 2.8 seconds. I will investigate further.