Birthday! Best wishes! Does that mean you’re not 14 anymore?
Anyway, back to the game - mostly small criticisms; but other than these everything else is great:
What do the << and >> buttons actually do? Is that a difficulty level somehow? I see that one (or more) of them do the tutorial, but others? Maybe add a tutorial-like text that shows what the current button actually does (maybe show it after 3 seconds of no clicks…). If the menu is not a diffuculty setting, then add one!
Some kind of “saves” or “checkpoints”? How about if you die, you restart from the current level (albeit with no powerups)?
The “flamethrower” (orange one) in the old game felt much more powerful&cool. I think it’s only because the old one fired a shitload of stuff all over the place, which automatically feels good. Can you bring back the old behaviour?
Put powerups on the radar as well? And display the tall lines always, not only when occluded? (or do this only in easy difficulty setting)
Increase the ammo amounts just a tiny bit? Or drop more weapon powerups?
Make esc key go to menu again?
When you actually release the game, make sure to add one screenshot of “this is the shit” place (e.g. robot boss; or just lots of stuff happening on screen). Don’t add all the cool shots; but people want to know there’s cool stuff coming.
The << and >> buttons select a level. the icon in the middle represents a level (it is the newest badguy in that level) You can goto any level you have gotton to previously. I guess I will add a little text that says Select Level above the buttons. I also was thinking I could use numbers as well as the badguy to symbolize the level or maybe even a “Level 1” text somewhere.
I sort of have a save system. You gan get back to any level you have previously played from the menu.
The new flame thrower is less energetic looking, although the projectile atributes are the same. I guess I should fix that.
I have wanted to put powerups on the radar for a while but I forgot to do it. Thanks for reminding me
Yeah I should increase the ammount of ammo powerups give. I cut it in half because it was wayy too easy to get maximum ammo before but now it is too hard and you run out of ammo too much.
I have wanted to do this for a while too and it would be really easy but for some reason I forgot.
Ok, here is an updated version. I fixed everything you mentioned except the powerups on radar and powerup lines cause I am too lazy to do that right now
Music fits pretty well and keeps the momentum going.
I really like the surreal style. You create your own sort of impression of it as a player. Fun.
Sound could use a little work. Particularly with hitting enemies. There is little to no sound when making a successful hit on an enemy and with the blurry edges it’s often hard to tell whether you are successfully hitting or not. Sound cues could go a long way to helping with this. Plus, when you destroy a boss, there should be something dramatic. It doesn’t have to typical, but it should have some sort of an impact on the player. The look of the game makes me think of Defender sound effects which wouldn’t be a bad inspiration.
Also, the music just sort of goes on and on detached from the gameplay. It should stop and start at key moments (like the beginning of a stage) and it would be nice to have a victory jingle after the boss is killed and a defeat jingle when you die (dying is currently a weird experience as you just stare at yourself for awhile as the camera drifts.)
Having one button to cycle through weapons is fine, but how about the number keys choose a weapon like 90% of FPS games. Also, q and e could be used to cycle in both directions. A mention in the read me that option/alt will also change weapons would be helpful for mac users that still use one button (or are on a Mac laptop.)
So, fun to play, but those are just some suggestions for that polished feeling.
No, I am not using pro. The glow effect is on the particle texture.
What are you thinking of? I already have one sound for each boss dieing. You would like it louder/more intense? I agree.
The reason I don’t change the song when the level changes is because the songs are mostly longer than the levels, But I get your point. I think I will do that.
Another thing I have been meaning to put in and would be easy but I just never got around to it.