This is a quick little demo we made to show the MegaShapes loft system being used as a run time track editor. The track the cows are running on is made from a Loft with a base layer, a grass layers and two fence layers. In edit mode you can drag the spheres that represent the knots of the spline around to change the layout of the track and as you do so all the procedurally added trees and cows will automatically reposition themselves to match the new track layout.
The demo also shows the new coloring options we added which can be used to control things like texture blends along the length of the loft.
The boats in the scene use the MegaShapes Shape Follow components with a few little extra simple scripts to generate the bobbing behavior and to move boats between splines if they need to overtake a slower boat.
MegaMoo Demo
Click the image below to be taken to the Webplayer demo page.

That is a really cool demo, very cute cows and very neat how the track changes in real time. Will you be sharing any info on how to do this?
@MikeUpchat - I will be doing a blog post with some of the extra little scripts used in the demo.
Chris for the runtime demo. I am on a MBP and the post effects make it impossible to run. Can you make a second version for slower machine. THanx
I didn’t really understand what technology did the demo showcased, but it looked really cute and funny 
@pixelsteam - When you start the demo it shows the keys you can press to toggle the post effects, ie F5 toggles DOF, also if you press F2 it will toggle the GUI where you can click to change the post effect settings as well as change the number of cows and trees etc.
@Play_Edu - Thanks 
@primus88 - It is showing how the lofting system in MegaShapes can be be used to update lofts at runtime and not just in the editor.
Do you have any of the helper scripts that you use for moving the track points around etc?