I like meh11’s Electricity6 shader, and I am using it in a game I am trying to develop. I can script it through the “FallOff” property to essentially fade with time - exposing an underlying layer but retaining the “electric” edges. See the image below.
What I would like to do is to colour the white areas at the start give the whole effect a more blue appearance- but as I know next to nothing about shaders - I have no idea how to accomplish that task.
meh11: Well I tried out your suggestions and in particular I played with and set a very dark FallOff colour that gives me the upper pic - inactive portal.
Then rather than “add another colour to the whole thing”, I used the script to lerp the FallOff colour to a mid point colour (see mid pic of image) - portal activated.
And then as the Falloff factor continued increasing, I lerped to a final colour (more electric) and wizard appearance(bottom pic in image).
The biggest problem I had was chosing speeds and the start, mid and end colours - required some fiddling. But I like the final result - so thank you for your shader and help. I will probably tweak the script a little more see if I can further improve it.