Hello,
I’ve this problem, I am using the script from the tutorials and adjusted it to fit with my model’s attack action. But now whenever I click the attack button nothing even happens. the major problem was that the animation doesn’t occur due to cooldown. but now nothing happens at all
using UnityEngine;
using System.Collections;
public class PlayerAttack : MonoBehaviour {
public GameObject target;
public float attackcooldown;
public float attacktimer;
// Use this for initialization
void Start () {
attackcooldown=2.0f;
attacktimer=0;
}
// Update is called once per frame
void Update() {
if (attacktimer > 0)
attacktimer -= Time.deltaTime;
if (attacktimer < 0)
attacktimer = 0;
if (Input.GetKey(KeyCode.F) && !animation.isPlaying)
{
if(attacktimer == 0)
{
animation.Play("attack 1");
AttackingEnemy();
attacktimer = attackcooldown;
}
}
if (Input.GetKey(KeyCode.X))
{
animation.Play("attack 2");
}
if (Input.GetKey(KeyCode.Z))
{
animation.Play("attack 3");
}
}
private void AttackingEnemy(){
float distance = Vector3.Distance (target.transform.position, transform.position);
Vector3 dir = (target.transform.position - transform.position).normalized;
float direction = Vector3.Dot (dir, transform.forward);
if (distance < 2.5) {
if (direction > 0) {
EnemyHealth troll = (EnemyHealth)target.GetComponent ("EnemyHealth");
troll.adjusting (-10);
}
}
}
}