I'm looking for ideas, any trick that can simulate melting lets say a piece of chocolate on top of a random mesh. How can that be simplified? If i need to use mesh manipulation, what is the algorithm for it?
Thanks,
I'm looking for ideas, any trick that can simulate melting lets say a piece of chocolate on top of a random mesh. How can that be simplified? If i need to use mesh manipulation, what is the algorithm for it?
Thanks,
you won't get 3d mesh fluid dynamics to be realtime anytime soon. that said you'll have to do vertex animation which can be simplied by morph targets. here is a morph target script that the community has provided: http://www.unifycommunity.com/wiki/index.php?title=MeshMorpher
To be honest, I do not think it will look good and I strongly suggest that you reconsider wanting to make meshes appear to melt on top of other meshes. It will be a lot of work and the results will most likely be lackluster.