Memory access out of bounds when building webGL Ready Player Me

Hi! I’m a newby on unity and webgl.
Does anybody experience the “memory access out of bounds” when I tried exporting the project from unity to webgl? I did not added any functionality yet. I just imported the avatar from ready player me.
I did not also changed any build settings.

Hello,

We are aware of this issue but it appears to no longer happen on 2021.3.23f1, could you please verify if any of the current LTS version have this version or not?