I have that error since I update to unity 4 and I don’t undertand it…
Any idea ?
m_Memory.renderTextureBytes<0
Tks
I have that error since I update to unity 4 and I don’t undertand it…
Any idea ?
m_Memory.renderTextureBytes<0
Tks
Unity is monitoring how many bytes are used by render textures. For reasons unknown, Unity thinks that there are less than zero bytes in use. That might mean you have more than 2GBytes of render textures and a count has wrapped around, or it might be a bug.
Same error here:
m_Memory.renderTextureBytes<0
Using Unity 4.0.1f2
Seems like get errors after changing Mode (Web player to Android or Android to Web Player) in Build Settings using Switch.
Solution for moment seems to be closing and restarting Unity.
Fault exposure process:
no errors when in web player build mode then …
change to Android mode via switch in Build settings: 4 extra Errors each time I change to a new scene.
then when go back to web player mode get 6 errors each scene change.
If close and restart Unity then in webplayer mode no errors again.
change back to Android … get 4 errors each scene … BUT if close and restart unity in Android mode … NO errors! yippee.
Error Log details
[c:\buildagent\work\812c4f5049264fad\runtime\gfxdevice\GfxDeviceStats.h line 104]
(Filename: C:/BuildAgent/work/812c4f5049264fad/Editor/MonoGenerated/Editor/EditorGUIUtility.cs Line: 380)
Other output from Editor Log:
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCameras(Rect&, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Boolean, Boolean) (at C:\BuildAgent\work\812c4f5049264fad\Editor\MonoGenerated\Editor\EditorGUIUtility.cs:380)
UnityEditor.GameView:OnGUI() (at C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\GameView\GameView.cs:521)
System.Reflection.MonoMethod:InternalInvoke(Object, Object, Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object, CultureInfo) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\GUI\DockArea.cs:234)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\GUI\DockArea.cs:227)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\GUI\DockArea.cs:664)
Hey Kingsley,
I am getting the same error now, when I am trying to build in android version on pc. Did you solve it ?
Solved by just closing the project and opening.
If that doesn’t work delete all render textures and replace all missing render textures on camera and materials and stuff with none then restart unity.
It worked for me hope this was helpful