I’m getting this memory error when trying to use the following code to open a 2Mb asset bundle.
AssetBundle ab = AssetBundle.CreateFromFile(path);

Using Unity5.0 beta 17 64bit version on an Alienware PC with 4Gb RAM, running nothing other than Unity. Plenty of memory available, and not sure why it’s trying to allocate 99,857,990,144b (which is 99Gb?)