The memory keeps increased for all devs on silicon MacOS in our team when working in editor, mainly when entering/exiting play modes as we recompile and develop.
Due to this we have to restart Unity (or it just crashes) several times per day, as above 20GB the Unity becomes super slow and unresponsive for regular tasks.
We are running latest Unity 6000.14 on latest Sonoma OSes. We created Unity bug ticket [IN-74596] with all logs, screenshots of memory profiler 4 months ago which is being ignored.
Anybody please has any ideas how to track and solve such issue? This persisted from Unity 2023.2, we did not notice this in earlier versions.
We tried removing any assets for test we have that might affect this, but the same issues persisted.