First, sorry for my English.
I am fighting with iOS Jetsam.
then I test many situation for clues.
then I find some odd situation.
A simple program for Test.
Asset Count : prefab Count.
GameObject Count : Instantiated Count.
Add Button : Add 100000 cubes to Scene.
Del Button : Remove all cubes.
Default:
200000 Cube:
Remove All Cubes (wait few time for GC):
Is it normal? that big memory does not return to OS.
I use this API for remove Cube.
GameObject.Destroy() : for Instanciated GameObject.
Resorces.UnloadUnusedAsset() : for loaded asset by Resources.Load()
And I call GC.Collect() right timing.
What’s wrong with it?