Hi,
I’m developing a project for Hololens.Trying the same code from 2017.3.0 to 2018.2.6 I’ve noticed about this problem:
exporting with 2017 I’ve no problem with memory, while with 2018 I’ve a memory leak,
I’ve attached 2 picture where I see that on Visual studio profiler the GC garbage works well and is present (2017)
while it’s missing in the 2018 exported.
The only difference, more than the Unity version, is that the 2017 version use the .Net backend, meanwhile the 2018 version uses the IL2CPP backend.
Is there a way to “enable” the GC collect also with IL2CPP? I suppose it’s already enabled but I don’t see any advantage using the GC.Collect() function in my code.
Thanks