Hi all,
Currently I am experiencing some memory issues, the game sometimes quits itself when I try to change scenes using Application.LoadLevel, and I suspect its memory issues, because it won’t happen if I remove some of the textures I was using.
I am just wondering which of the following two ways should I be using if I want to change GUITexture.texture?
- Put the images in Resource folder and use Resource.Load
- Declare a Texture2D variable in the script and drag the image I will be using to the variable through Editor’s Inspector
I am developing on iPad, and the texture size is 1024x768.