Memory issues in Unity iPhone 1.5.1

We’re almost ready to release our game to the app store but we ran into some last minute issues that we can’t resolve.

Our project was recently upgraded to Unity 2.6.1 as well as Unity iPhone 1.5.1 in order to avoid rejection from the app store. Before we did this the project ran fine and there were no major issues.

Since we upgraded most of our levels have been getting out of memory issues. We were able to fix this by removing some music from the game. This is however not optimal.

Did anyone else run into memory issues after upgrading? Is there any way to fix this without having to remove content.

We finally figured out what it was.

During upgrade our settings for the music files were somehow changed to be uncompressed.

Problem is resolved.

Interesting. Can I get some more info about this? What settings did you use? How did you store your sound assets? May be you could submit a sample project via bugreporter?

I mean, I am really interested in fixing this case. Thanks.