Memory Leak About SpriteSkin

Unity 2022.3.56f1;
“com.unity.2d.animation”: “9.1.3”

When I create some GameObjects that contain the SpriteSkin component, and then destroy them, a memory leak appears in the Memory Profiler view.

I tried reproducing the issue using the version you described but I was unable to achieve the same result. Could you please submit this as a bug from within the Editor by selecting “Help → Report a Bug…” and attaching a reproduction project (if relevant) and reproduction steps?

Thanks for your reply, after I tried again, the problem seems to have disappeared.