Hi, I don’t actually need any help with this, but I thought I should report a bug.
If you add a 2D polygon collider to a 3D mesh object and move it over and over and over again on Update(), it will build up a memory leak.
Of course, nobody would INTENTIONALLY add a 2D poly collider to a 3D mesh object, but yadda yadda bla bla doing my part to keep Unity bulletproof or whatever.
Please use the bug reporter tool to report bugs. We do read the forums, but for efficiency we don’t take bugs from any other source than the official bug reporter pipeline. Thanks!