Memory leak in iOS , ARFoundation 3 preview 5

When I load a blank scene, the memory is 160 M+, and after the ARFoundation session is created, the memory is 500 M+, and then all ARFoundation sessions are destroyed, and the memory is reduced to 300 M+.

more info is here:Memory leak in iOS , ARFoundation 3 preview 5 · Issue #361 · Unity-Technologies/arfoundation-samples · GitHub

Does anyone know?Why is the memory not like the 160M+ at the beginning?

Leaks detail

I think it’s pretty much a known bug at this point.

We solved it by keeping the session always on and simply resetting it when needed. It’s not ideal but it works.

Yes, although all AR sessions are closed, the memory is still very high and will not drop(some leaks I think!), And How to resetting it?