NSWell
November 17, 2019, 2:48am
1
When I load a blank scene, the memory is 160 M+, and after the ARFoundation session is created, the memory is 500 M+, and then all ARFoundation sessions are destroyed, and the memory is reduced to 300 M+.
more info is here:Memory leak in iOS , ARFoundation 3 preview 5 · Issue #361 · Unity-Technologies/arfoundation-samples · GitHub
NSWell
November 23, 2019, 7:11am
2
Does anyone know?Why is the memory not like the 160M+ at the beginning?
Sky77
November 25, 2019, 12:19pm
4
I think it’s pretty much a known bug at this point.
We solved it by keeping the session always on and simply resetting it when needed. It’s not ideal but it works.
NSWell
November 26, 2019, 3:27am
5
Yes, although all AR sessions are closed, the memory is still very high and will not drop(some leaks I think!), And How to resetting it?