Memory leak using bundles.

Hi, after some problems with memory in my game, i have done a little test, loading and unloading all my bundles, loading all assets and then destroying. With this, i have tracked the memory usage, and until now ( yes the code still running and opening all my asset bundles ) there's a leak of 225 MB! could it be something that i forgot to unload? something wrong with this code? i have done all that i could think to fix this leak, but nothing worked :(

Obs: No Scripts are attached to them.


// Update is called once per frame
IEnumerator LoadThemAll()
{
    int count = _bundles.Count; // my list of bundle paths
    int act = 0;
    WaitForSeconds waitSeconds = new WaitForSeconds(1);
    AssetBundle b;
    while (true)
    {
        Debug.Log(pathlist[act]);
        WWW www = new WWW(pathlist[act]);
        while (!www.isDone)
        {
            yield return 0;
        }

        b = www.assetBundle;
        Object[] objs = b.LoadAll();

        foreach (Object o in objs)
        {
            if (o == null)
                continue;
            Object r = Instantiate(o);
            yield return waitSeconds;
            Destroy(r);
            Debug.Log(string.Format("---->{0}", o.name));
            if (o != null)
                DestroyImmediate(o, true);
        }

        b.Unload(true);
        Destroy(b);

        www.Dispose();

        AsyncOperation op = Resources.UnloadUnusedAssets();
        while (!op.isDone)
            yield return 0;

        GC.Collect();

        act++;
        if (act == count)
            act = 0;
    }
}


Thanks. :)

What Unity version?