So the unity engine can produce leaks also? That’s this part that you are seeing right?
Leak Detected : Persistent allocates 35 individual allocations.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a2825e58b (Mono JIT Code) Unity.Collections.NativeArray`1<uint16>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<uint16>&)
0x0000022a2825e493 (Mono JIT Code) Unity.Collections.NativeArray`1<uint16>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bde27b (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<uint16>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd2c3 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827628b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:ProcessOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2826737b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:ProcessChanges ()
0x0000022a282553cb (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a2825cc6b (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>&)
0x0000022a2825cb63 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bdd43b (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<UnityEngine.UIElements.Vertex>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd253 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827628b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:ProcessOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2826737b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:ProcessChanges ()
0x0000022a282553cb (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a2825e58b (Mono JIT Code) Unity.Collections.NativeArray`1<uint16>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<uint16>&)
0x0000022a2825e493 (Mono JIT Code) Unity.Collections.NativeArray`1<uint16>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bde27b (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<uint16>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd2c3 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.U
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x00000229b0bddadb (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>&)
0x00000229b0bdd9e3 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bde403 (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<uint16>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd2c3 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827628b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:ProcessOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2826737b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:ProcessChanges ()
0x0000022a282553cb (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a2825cc6b (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>&)
0x0000022a2825cb63 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bdd43b (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<UnityEngine.UIElements.Vertex>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd253 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIE
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x00000229b0bddadb (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>&)
0x00000229b0bdd9e3 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bdd5c3 (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<UnityEngine.UIElements.Vertex>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd253 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827628b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:ProcessOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2826737b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:ProcessChanges ()
0x0000022a282553cb (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 6 leak(s) from callstack:
0x0000022a2824ec4b (Mono JIT Code) Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>&)
0x0000022a2825fee3 (Mono JIT Code) Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a282617c3 (Mono JIT Code) UnityEngine.UIElements.UIR.OpacityIdAccelerator:.ctor ()
0x0000022a2825c17b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Constructor (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.UIR.UIRenderDevice,UnityEngine.UIElements.AtlasBase,UnityEngine.UIElements.UIR.VectorImageManager)
0x0000022a28256283 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:.ctor (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2825579b (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:CreateRenderChain ()
0x0000022a2825560c (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:InitRenderChain ()
0x0000022a28255363 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x0000022a2824b2d3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000022a2063a377 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2063a1a3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000022a20639f9f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000022a20639edb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000022a206394b5 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000022a206395a6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffbe5984c2e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffbe58bd254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x00000229b0bddadb (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>&)
0x00000229b0bdd9e3 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bde403 (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<uint16>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd2c3 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 6 leak(s) from callstack:
0x0000022a2825cc6b (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>&)
0x0000022a2825cb63 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.Vertex>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a2825c9e3 (Mono JIT Code) UnityEngine.UIElements.UIR.TempAllocator`1<UnityEngine.UIElements.Vertex>:.ctor (int,int,int)
0x0000022a2825c02b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Constructor (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.UIR.UIRenderDevice,UnityEngine.UIElements.AtlasBase,UnityEngine.UIElements.UIR.VectorImageManager)
0x0000022a28256283 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:.ctor (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2825579b (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:CreateRenderChain ()
0x0000022a2825560c (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:InitRenderChain ()
0x0000022a28255363 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x0000022a2824b2d3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000022a2063a377 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2063a1a3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000022a20639f9f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000022a20639edb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000022a206394b5 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000022a206395a6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffbe5984c2e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffbe58bd254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a2829261b (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>&)
0x0000022a28292523 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a28292023 (Mono JIT Code) UnityEngine.UIElements.UIR.NativePagedList`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>:Add (UnityEngine.UIElements.UIR.ConvertMeshJobData&)
0x0000022a28291d73 (Mono JIT Code) UnityEngine.UIElements.UIR.JobManager:Add (UnityEngine.UIElements.UIR.ConvertMeshJobData&)
0x0000022a28278b4b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono J
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 6 leak(s) from callstack:
0x0000022a2824ec4b (Mono JIT Code) Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>&)
0x0000022a2825fee3 (Mono JIT Code) Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a2825fdf3 (Mono JIT Code) UnityEngine.UIElements.UIR.JobMerger:.ctor (int)
0x0000022a2825f03b (Mono JIT Code) UnityEngine.UIElements.UIR.JobManager:.ctor ()
0x0000022a2825c0fb (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Constructor (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.UIR.UIRenderDevice,UnityEngine.UIElements.AtlasBase,UnityEngine.UIElements.UIR.VectorImageManager)
0x0000022a28256283 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:.ctor (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2825579b (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:CreateRenderChain ()
0x0000022a2825560c (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:InitRenderChain ()
0x0000022a28255363 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x0000022a2824b2d3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000022a2063a377 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2063a1a3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000022a20639f9f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000022a20639edb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000022a206394b5 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000022a206395a6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffbe5984c2e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 6 leak(s) from callstack:
0x0000022a2825e58b (Mono JIT Code) Unity.Collections.NativeArray`1<uint16>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<uint16>&)
0x0000022a2825e493 (Mono JIT Code) Unity.Collections.NativeArray`1<uint16>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a2825e313 (Mono JIT Code) UnityEngine.UIElements.UIR.TempAllocator`1<uint16>:.ctor (int,int,int)
0x0000022a2825c09b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Constructor (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.UIR.UIRenderDevice,UnityEngine.UIElements.AtlasBase,UnityEngine.UIElements.UIR.VectorImageManager)
0x0000022a28256283 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:.ctor (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2825579b (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:CreateRenderChain ()
0x0000022a2825560c (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:InitRenderChain ()
0x0000022a28255363 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x0000022a2824b2d3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000022a2063a377 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2063a1a3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000022a20639f9f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000022a20639edb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000022a206394b5 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000022a206395a6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffbe5984c2e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffbe58bd254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a2829261b (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>&)
0x0000022a28292523 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a28292023 (Mono JIT Code) UnityEngine.UIElements.UIR.NativePagedList`1<UnityEngine.UIElements.UIR.ConvertMeshJobData>:Add (UnityEngine.UIElements.UIR.ConvertMeshJobData&)
0x0000022a28291d73 (Mono JIT Code) UnityEngine.UIElements.UIR.JobManager:Add (UnityEngine.UIElements.UIR.ConvertMeshJobData&)
0x0000022a28278b4b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827628b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:ProcessOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2826737b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:ProcessChanges ()
0x0000022a282553cb (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000022a2063aaf6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000022a2824cd0b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x0000022a2824b2d3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000022a2063a377 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000022a2063a1a3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x00000229b0bddadb (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>&)
0x00000229b0bdd9e3 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.GfxUpdateBufferRange>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x00000229b0bdd5c3 (Mono JIT Code) UnityEngine.UIElements.UIR.Page/DataSet`1<UnityEngine.UIElements.Vertex>:.ctor (UnityEngine.UIElements.UIR.Utility/GPUBufferType,uint,uint,uint,bool)
0x00000229b0bdd253 (Mono JIT Code) UnityEngine.UIElements.UIR.Page:.ctor (uint,uint,uint,bool)
0x00000229b0bdb84b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (UnityEngine.UIElements.UIR.MeshHandle,uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,bool)
0x00000229b0bdb4a3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:Allocate (uint,uint,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&)
0x00000229b0bdb373 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:UpdateOrAllocate (UnityEngine.UIElements.UIR.MeshHandle&,int,int,UnityEngine.UIElements.UIR.UIRenderDevice,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>&,Unity.Collections.NativeSlice`1<uint16>&,uint16&,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28277983 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:PaintElement (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827676b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStat
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
Found 1 leak(s) from callstack:
0x0000022a283e3ceb (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.CopyClosingMeshJobData>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.CopyClosingMeshJobData>&)
0x0000022a283e3bf3 (Mono JIT Code) Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.CopyClosingMeshJobData>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x0000022a283e36bb (Mono JIT Code) UnityEngine.UIElements.UIR.NativePagedList`1<UnityEngine.UIElements.UIR.CopyClosingMeshJobData>:Add (UnityEngine.UIElements.UIR.CopyClosingMeshJobData&)
0x0000022a283e33a3 (Mono JIT Code) UnityEngine.UIElements.UIR.JobManager:Add (UnityEngine.UIElements.UIR.CopyClosingMeshJobData&)
0x0000022a282b421b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.CommandGenerator:ClosePaintElement (UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.UIR.Implementation.UIRStylePainter/ClosingInfo,UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a2827695b (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.VisualElement,uint,bool,bool,UnityEngine.UIElements.UIR.ChainBuilderStats&)
0x0000022a28276843 (Mono JIT Code) UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged (UnityEngine.UIElements.UIR.RenderChain,UnityEngine.UIElements.Vis
UnityEngine.StackTraceUtility:ExtractStackTrace ()
_Editor:Update () (at Assets/Test.cs:25)
In my test project I only see those leaks when using the code you provided.
UnsafeUtility.ForgiveLeaks();
UnsafeUtility.CheckForLeaks();
But on my main project I see those leaks all the time, even without using that code. They can be safely ignored?