Same issue. The ad banner in Editor play mode seems to consume about 15 MB of RAM per second until the editor or the whole machine crashes. Left the editor in play mode for < 15 min in the background and my computer crashed. Extremely frustrating. I’m using 2018.3 and Monetization 3.0.
For what it’s worth, I’m not seeing the same behavior in an Android build. The app appears to run fine. Hopefully iOS builds are similarly fine.
Has anyone filed a bug report regarding this behavior? It’s a pretty severe bug with one of the central features added to Monetization 3.0. I’m pretty sure making a minimal repro project would be trivial in this case.
Indeed, if anyone knows how to reproduce this issue, please submit a bug-report, with an example/project to reproduce it, as described in the following document:
If there exists no bug-report for this issue in Unity Technologies database, chances are, that it does not get fixed. It’s fine if the same issue is being reported more than once, it actually indicates more user pain and is likely to get looked at even sooner.
After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post this Case number here (in this forum thread) for Unity staff to pick up, in case they see it.
Just as a note to anyone else who has encountered this bug and is concerned about it, it does not seem to affect either Android builds or iOS builds; it only affects the editor, and you can always avoid it in editor with compiler directives.
Still hope the bug gets addressed soon, considering that it causes computer crashes for any developers thinking they should try out the new banner ads feature in their apps… not exactly making a great first impression!
@Zaine7673
This thread is specifically regarding a memory leak when using the Banner ad in the editor. What you describe sounds like a separate issue, so you may want to start a new thread (and bug report) for that.
You might also want to check the memory profiler to see if you’re specifically seeing a bunch of unnamed Texture objects getting generated and seeing the output in general look like the screenshot earlier in the thread. If not, it’s probably a different issue.
I suggest you post some snippets of the problematic code in a new thread describing the issue. I’d be happy to take a look and help you figure out where your problem might be.
I would also suggest you try taking just the advertisement code and putting it into a minimal new project to see if you can reproduce the problem. If so, send in a bug report. Unity QA: Building quality with passion