Memory Leaking! Help!

I am at a complete loss. My game appears to be leaking memory like crazy. I have this handly little script running :

http://www.unifycommunity.com/wiki/index.php?title=DetectLeaks

But it isn’t showing any every increasing value, so the number of Game Objects, Components, Textures, Materials etc are staying basically constant but the logcat profiler shows that the heap is filling up fast and being re-allocated to a larger amount regularly, just doesn’t stop going up. How do I find where this is happening?

I’m having this problem as well…it should be noted that the Unity profiler shows no change in memory (delta = 0B). Check your scripts for bad (leaky) code?