Memory Leaks only with an enabled Camera GameObject

Hi im experiencing Memory Leaks, the memory my proccess uses constantly rises in the Task-Manager. The Unity profiler dosent show this rise of memory. This only happens when my Camera GameObject is enabled the MainCamera Tag isnt important and if i disable the Camera component the leak still happens. It only stops when there is no enabled Camera GameObject in the Scene.

Okay its the light, if the light casts realtime shadows you’ll experience memory leaks.