Hello Guys,
I have searched around but could not find this question asked, please guide me if i have missed any post.
We are having few memory leaks when we were switching between scenes.
When going from Scene A to Scene B and then back to Scene A, we are seeing few extra textures loaded which were not used in Scene A. The textures and materials were from Scene B passed to Scene A.
I would like to know on what basis the unity unloads the textures, materials.
Is there any utility which lets me know of all the Textures Materials and their Dependencies. I have found the resource checker but it was not displaying all the textures. Many of them were missing. So please let me know if any good Memory utility is available.
Thanks a lot,
Vijay