I’ve been googling the following leaks, to try to understand what they are and if there’s anything I can do about them, but so far no luck. so posting here to see if anyone can shed some light and if I should be concerned about them.
you have to allocate memory for an object you create, own ( * pointer Myobject ).
Memory leak is when u r not using the object but he is stil using that allocated memory.
C# have an automatic garbage collector, he knows after a while that an object have no reference at all and release it from the queue pool. Objective C have the ARC system for that.
You can manually do this, destroying ur objects / nulling it.
Sometimes when u load scene A to B the compiler don’t have time to release all the objects you create, so some of them will keep in the new scene even if u r not using or have any reference to it… That will cause memory leaks.