Hi there! We finally managed to get our Unity UI elements working on visionOS. (Thanks for the fix with version 0.6.3!) Unfortunately as long as the UI is shown memory is leaking. (I have disabled all particle systems in this scene to make sure it’s not them that are leaking) Any ideas what could cause this? In our main menu we are mainly using Image
and Button
components…
Memory leak while menu is shown:
Kinda stable memory without UI: